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Let's Build Composable Keyboard Navigation Together

Prerequisites: We'll assume you're comfortable with React and TypeScript. We'll introduce Entity-Component-System (ECS) concepts as we go - no prior game dev experience needed!

Time to read: ~15 minutes
What we'll learn: How to build keyboard navigation using composable plugins that don't know about each other

The Problem We're Solving

We're building a complex UI, and we need keyboard shortcuts everywhere. Our text editor needs Cmd+B for bold, our cards need arrow keys for navigation, our buttons need Enter to activate.

We could write one giant keyboard handler that knows about every component. But we've been down that road before - it becomes a tangled mess the moment we need context-sensitive shortcuts or want to test things in isolation. Every time we add a component, we're editing that massive switch statement. Every time a shortcut conflicts, we're debugging spaghetti code.

Let's try something different. We'll build a system where components declare what they need, and a plugin wires everything together automatically. No tight coupling, no spaghetti code, and every piece testable in isolation.

What We're Building

We'll create three interactive cards, each with different keyboard shortcuts. When we focus a card, its shortcuts become active. Press ↑/↓ to navigate between cards, then try each card's unique actions.

By the end, we'll understand how four small building blocks compose into a working keyboard system - without any of them knowing about the others.

Our Approach: Entities, Components, and Plugins

We're borrowing a pattern from game development called Entity-Component-System (ECS):

  • Entity = A unique identifier for a thing in the system, not a class or instance
  • Component = Data attached to an entity via a component type key
  • Plugin = Behavior that queries entities with specific component combinations and reacts to changes

The mapping to React:

ReactECS
─────────────────────────────────────
Component instanceEntity (just a UID)
Props/state shapeComponent (data attached to UID)
Context + useEffectPlugin (reactive behavior)
useStateAtom (Jotai reactive state)

The key insight: Components are just data. Plugins add behavior by querying for that data. Nothing is tightly coupled.

Let's see this in practice.

Try It Out First

Before diving into theory, let's play with what we're building:

Watch how the demo responds. Notice that only the focused card's shortcuts work - the others are "dormant" until focused.

Now let's understand how we built this.

Our Four Building Blocks

Let's break down our keyboard system into four composable pieces.

Block 1: Making Things Focusable

First, we need to mark which entities can receive focus. We'll create a CFocusable component:

export class CFocusable extends World.Component("focusable")<
  CFocusable,
  {
    handler: Handler<ExitDirection>;
    hasDirectFocusAtom: Atom<boolean>;
  }
>() {
}

What this gives us:

  • hasDirectFocusAtom: A reactive boolean that's true when this specific entity has focus
  • handler: Called when focus enters from a direction (we'll use this later for spatial nav)

Let's use it:

const buttonUID = uid(null, null, "my-button");

world.addEntity(buttonUID, ButtonEntity, {
  focusable: CFocusable.of({
    hasDirectFocusAtom: atom(false),
    handler: () => handled`button focused`,
  }),
});

Notice: Our component doesn't know HOW focus works, just that it CAN be focused. It's pure data.

Block 2: Tracking Which Entity Has Focus

We have focusable entities, but we need to track which one currently has focus. That's a singleton concern - only one entity can have focus at a time.

We'll create a "Unique" (a singleton component):

export class UCurrentFocus extends World.Unique("currentFocus")<
  UCurrentFocus,
  { activeFocusAtom: PrimitiveAtom<UID | null> }
>() {}

What this gives us:

  • activeFocusAtom: Holds the UID of whichever entity currently has focus (or null)

How it connects:

// When we focus a card:
const focusUnique = world.getUniqueOrThrow(UCurrentFocus);
world.store.set(focusUnique.activeFocusAtom, cardUID);

// Anywhere else in our app:
const focusedEntityUID = world.store.get(focusUnique.activeFocusAtom);

Notice: CFocusable and UCurrentFocus don't import each other. They communicate through atoms. The CFocusable Plugin (which we'll see soon) is what wires them together.

Block 3: Declaring Actions

Now we need entities to declare what keyboard actions they support:

export type AnyAction = {
  label: string;
  defaultKeybinding: DefaultKeyCombo;
  description?: string;
  icon?: any;
  self?: boolean;
  hideFromLastPressed?: boolean;
};
type AnyBindables = Record<string, AnyAction>;

export type ActionEvent = { target: UID };

export namespace CActions {
  export type Bindings<T extends AnyBindables> = {
    [P in keyof T]: Handler<ActionEvent> | Falsey;
  };
}

export type ActionBindings<T extends AnyBindables = AnyBindables> = {
  bindingSource: DevString;
  registryKey: ActionRegistryKey<T>;
  bindingsAtom: Atom<CActions.Bindings<T>>;
};

export class ActionRegistryKey<T extends AnyBindables = AnyBindables> {
  constructor(
    public readonly key: string,
    public readonly meta: { source: DevString; sectionName: string },
    public readonly bindables: T,
  ) {}
}

export class CActions extends World.Component("actions")<CActions, ActionBindings[]>() {
  static bind<T extends AnyBindables>(key: ActionBindings<T>) {
    return CActions.of([key as ActionBindings]);
  }

  static merge(...bindings: Array<ActionBindings | ActionBindings[]>) {
    const out: ActionBindings[] = [];
    for (const b of bindings) {
      if (Array.isArray(b)) {
        out.push(...b);
      } else {
        out.push(b);
      }
    }
    return CActions.of(out);
  }

  static defineActions<T extends AnyBindables>(
    key: string,
    meta: { source: DevString; sectionName: string },
    actions: T,
  ): ActionRegistryKey<T> {
    return new ActionRegistryKey(key, meta, actions);
  }
}

What this gives us:

  • A way to define available actions (defineActions)
  • A way to bind handlers to those actions per entity
  • Actions are just metadata: label, key binding, description

Let's define some actions for our cards:

const CardActions = CActions.defineActions(
  "card-actions",
  { source: dev`Card actions`, sectionName: "Card Actions" },
  {
    delete: {
      label: "Delete Card",
      defaultKeybinding: "X" as const,
      description: "Remove this card",
    },
    edit: {
      label: "Edit Card",
      defaultKeybinding: "E" as const,
      description: "Edit card content",
    },
  },
);

Now attach handlers to a specific card entity:

world.addEntity(cardUID, CardEntity, {
  actions: CActions.bind({
    bindingSource: dev`Card 1 actions`,
    registryKey: CardActions,
    bindingsAtom: atom({
      delete: () => {
        alert("Deleted!");
        return handled`delete`;
      },
      edit: () => {
        alert("Editing!");
        return handled`edit`;
      },
    }),
  }),
});

Notice: We defined the action schema once, then bound different handlers per entity. One card might delete, another might archive. Same action definition, different behavior.

Block 4: Wiring It All Together - ActionsPlugin

Here's where the magic happens. We need something that:

  1. Listens for keyboard events
  2. Finds the currently focused entity
  3. Matches keys to actions
  4. Executes the handler

That's what our ActionsPlugin does:

export const ActionsPlugin = World.definePlugin({
  name: dev`ActionsPlugin`,
  setup: (build) => {
    const { store } = build;

    // Track the currently focused entity
    const currentFocusAtom = atom((get) =>
      pipeNonNull(get(build.getUniqueAtom(UCurrentFocus)), (a) => get(a.activeFocusAtom)),
    );

    const rootUIDAtom = atom<UID | null>(null);
    const currentDispatchSpotAtom = atom((get) => get(currentFocusAtom) ?? get(rootUIDAtom));

    const handleOnce = new WeakSet<KeyboardEvent>();
    build.addUnique(UKeydownRootHandler, {
      handler(reason, keyboardEvent) {
        if (handleOnce.has(keyboardEvent)) return Outcome.Passthrough;
        handleOnce.add(keyboardEvent);
        if (keyboardEvent.defaultPrevented) return Outcome.Passthrough;
        const world = store.get(build.worldAtom);
        if (!world) return Outcome.Passthrough;
        const dispatchFromUID = store.get(currentDispatchSpotAtom);
        if (!dispatchFromUID) return Outcome.Passthrough;
        // Walk up the parent chain looking for keydown handlers
        const result = CParent.dispatch(
          dev`keydown from root`.because(reason),
          world,
          dispatchFromUID,
          CKeydownHandler,
          reason,
          keyboardEvent,
        );
        // Prevent default browser behavior when we handle the key
        if (result !== Outcome.Passthrough) {
          keyboardEvent.preventDefault();
        }
        return result;
      },
      rootUIDAtom,
    });

Here's what happens when we press a key:

User presses "X"
ActionsPlugin.UKeydownRootHandler receives event
Query: Which entity has focus? (from UCurrentFocus)
Walk up parent chain: Does this entity have CKeydownHandler?
Match key "X" to action "delete"
Call the handler we bound earlier
preventDefault() so browser doesn't scroll

The beautiful part? None of these components import each other. The plugin queries the world: "Give me the focused entity. Does it have CActions? Great, wire up keyboard handling for it."

// Provide keydown handler for entities with CActions
build.onEntityCreated(
  {
    requires: [CActions],
    provides: [CKeydownHandler],
  },
  (uid, { actions }) => {
    const combinedCombosAtom = atom((get) => {
      type ComboData = {
        actionKey: string;
        handler: (reason: DevString, event: ActionEvent) => Outcome;
      } & AnyAction;

      const combosMap = new Map<string, ComboData[]>();

      for (const actionSet of actions) {
        const resolvedBindings = get(actionSet.bindingsAtom);
        for (const [actionKey, maybeHandler] of Object.entries(resolvedBindings)) {
          if (!maybeHandler) continue;
          const bindable = actionSet.registryKey.bindables[actionKey];
          if (!bindable) continue;
          const defaultKey = bindable.defaultKeybinding;
          const combo = normalizedKeyCombo(defaultKey, ENV_KEYBOARD_KIND).normalized;
          const comboData: ComboData = {
            actionKey,
            handler: maybeHandler,
            ...bindable,
          };
          const list = combosMap.get(combo);
          if (!list) {
            combosMap.set(combo, [comboData]);
          } else {
            list.push(comboData);
          }
        }
      }
      return combosMap;
    });

    const keydownHandler = CKeydownHandler.of({
      handler(reason, event) {
        // Omit shift for letter keys so "Shift+X" matches "X"
        const combos = addModifiersToKeyCombo(ENV_KEYBOARD_KIND, event, true);
        if (event.defaultPrevented) return Outcome.Passthrough;
        const combosMap = store.get(combinedCombosAtom);

        for (const combo of combos) {
          const comboDatas = combosMap.get(combo.normalized);
          if (!comboDatas) continue;
          for (const comboData of comboDatas) {
            const outcome = comboData.handler(dev`Key combo pressed: ${combo.normalized}`.because(reason), {
              target: uid,
            });
            if (outcome !== Outcome.Passthrough) {
              return outcome;
            }
          }
        }
        return Outcome.Passthrough;
      },
    });

    return { keydownHandler };
  },
);

This is the actual per-entity handler creation. When we add an entity with CActions, the plugin automatically:

  • Reads all action definitions
  • Normalizes key combos (so "X" and "Shift-X" both match)
  • Creates a CKeydownHandler that matches keys to handlers
  • Plugs it into the event system

We don't call any of this ourselves. It Just Works™.

What We Learned

Let's step back and appreciate what we built:

✅ We Can Test Everything In Isolation

Want to test if "X" triggers delete? No React needed:

const world = createTestWorld();
const cardUID = addCardEntity(world, {
  onDelete: mockFn,
});

// Simulate focus
world.store.set(focusAtom, cardUID);

// Simulate keypress
rootHandler.handler(dev`test`, { key: "x" });

expect(mockFn).toHaveBeenCalled();

✅ Components Are Composable

A simple button might only have CFocusable. A rich text editor adds CActions with 50 shortcuts. A card adds both plus CSelectable. Mix and match:

// Simple button
world.addEntity(uid, SimpleButton, {
  focusable: CFocusable.of({...}),
});

// Rich editor
world.addEntity(uid, RichEditor, {
  focusable: CFocusable.of({...}),
  actions: CActions.merge(
    TextFormattingActions,    // Bold, italic, etc.
    BlockActions,             // Lists, headings
    ClipboardActions,         // Cut, copy, paste
  ),
});

✅ Everything Is Observable

All state lives in Jotai atoms. DevTools can show us:

  • Which entity has focus right now
  • What actions are available
  • When each action was last pressed

✅ Nothing Is Tightly Coupled

Look at what we didn't do:

  • ❌ Import KeyboardManager in every component
  • ❌ Call registerShortcut() imperatively
  • ❌ Have components know about each other
  • ❌ Write glue code to connect pieces

Instead:

  • ✅ Components declare data ("I can be focused", "I have actions")
  • ✅ Plugins react to component presence ("Oh, you have both? Let me wire you up")
  • ✅ Everything communicates through atoms
  • ✅ Adding a new entity requires zero changes to existing code

When Should We Use This Approach?

Let's be honest about trade-offs.

This pattern shines when:

  • ✅ We're already using ECS architecture in our app (like we do in Phosphor)
  • ✅ We have complex nesting and need context-sensitive shortcuts
  • ✅ We want every piece testable in isolation
  • ✅ Our app has 10+ different shortcut contexts
  • ✅ We value composition over simplicity

Consider simpler alternatives when:

  • ❌ We're building a small app with <20 shortcuts
  • ❌ We want minimal bundle size (this adds ~30KB with Jotai + ECS)
  • ❌ Our team isn't familiar with reactive state patterns
  • ❌ We just need basic "hotkey → function" mapping

Simpler Alternatives We Considered

ApproachBundle SizeLearning CurveTest IsolationContext-Sensitive
ECS (Ours)~30KBHighExcellentExcellent
tinykeys2KBLowGoodManual
React Context0KBMediumMediumGood
Mousetrap8KBLowPoorManual

For our use case (complex editor with nested contexts), the composition benefits outweigh the complexity cost. For most apps, a 2KB library like tinykeys is probably the right call.

Tracing a Keypress Together

Let's walk through exactly what happens when we press "X" to delete a card. This demystifies the "magic":

📍 Step 1: DOM Event (keyboard-demo.entrypoint.tsx:29)
   document.addEventListener('keydown', ...)
   Event fires with event.key = "x"


📍 Step 2: Root Handler (ActionsPlugin.ts:33-42)
   UKeydownRootHandler.handler() receives event
   Check currentDispatchSpotAtom: Is anything focused?
   Result: Card 2 has focus


📍 Step 3: Parent Walk (ActionsPlugin.ts:44-55)
   CParent.dispatch() walks up the entity tree
   Current: Card 2 → Does it have CKeydownHandler? YES ✓


📍 Step 4: Key Normalization (ActionsPlugin.ts:105-107)
   addModifiersToKeyCombo("x", event, omitShift=true)
   "x" → "X" (uppercase)
   No modifiers, final combo: "X"


📍 Step 5: Action Lookup (ActionsPlugin.ts:110-115)
   combosMap.get("X") → [{action: "delete", handler: fn}]
   Call handler(dev`Key combo`, {target: card2UID})


📍 Step 6: Our Handler (createKeyboardDemo.ts:83)
   onDelete() runs
   alert("Deleted Card 2!")
   Returns: handled`delete`


📍 Step 7: Prevent Default (ActionsPlugin.ts:50-52)
   outcome !== Passthrough, so:
   event.preventDefault() ← stops browser scroll
   Return "handled" to stop propagation

Key insight: Notice how information flows through atoms and component queries, never through direct imports or method calls. That's the decoupling in action.

What's Next?

Now that we understand composable keyboard navigation, we can:

  • Add spatial navigation (arrow keys navigate a 2D grid)
  • Build focus trapping for modals
  • Create a command palette with searchable actions
  • Support user-customizable keybindings

The pattern scales because we're composing data, not coupling objects.

Reflection

We started with a problem: keyboard shortcuts without spaghetti code.

We solved it by separating concerns:

  • CFocusable says "I can receive focus" (data)
  • CActions says "I have these shortcuts" (data)
  • ActionsPlugin says "When those exist together, wire them up" (behavior)

No component knows about the others. Add a new shortcut? Update one entity's CActions. Add a new focusable element? Add CFocusable. The plugin handles the rest.

That's the power of Entity-Component-System for UI.

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    "content": "<h1 id=\"let-s-build-composable-keyboard-navigation-together\">Let's Build Composable Keyboard Navigation Together <div data-loc=\"content/keyboard-navigation-demo.md:10\" class=\"heading-src\">⋅</div></h1>\n<blockquote>\n<p><strong>Prerequisites</strong>: We'll assume you're comfortable with React and TypeScript. We'll introduce Entity-Component-System (ECS) concepts as we go - no prior game dev experience needed!</p>\n<p><strong>Time to read</strong>: ~15 minutes<br />\n<strong>What we'll learn</strong>: How to build keyboard navigation using composable plugins that don't know about each other</p>\n</blockquote>\n<h2 id=\"the-problem-we-re-solving\">The Problem We're Solving <div data-loc=\"content/keyboard-navigation-demo.md:17\" class=\"heading-src\">⋅</div></h2>\n<p>We're building a complex UI, and we need keyboard shortcuts everywhere. Our text editor needs Cmd+B for bold, our cards need arrow keys for navigation, our buttons need Enter to activate.</p>\n<p>We could write one giant keyboard handler that knows about every component. But we've been down that road before - it becomes a tangled mess the moment we need context-sensitive shortcuts or want to test things in isolation. Every time we add a component, we're editing that massive switch statement. Every time a shortcut conflicts, we're debugging spaghetti code.</p>\n<p>Let's try something different. We'll build a system where components <strong>declare</strong> what they need, and a <strong>plugin</strong> wires everything together automatically. No tight coupling, no spaghetti code, and every piece testable in isolation.</p>\n<h2 id=\"what-we-re-building\">What We're Building <div data-loc=\"content/keyboard-navigation-demo.md:25\" class=\"heading-src\">⋅</div></h2>\n<p>We'll create three interactive cards, each with different keyboard shortcuts. When we focus a card, its shortcuts become active. Press ↑/↓ to navigate between cards, then try each card's unique actions.</p>\n<p>By the end, we'll understand how four small building blocks compose into a working keyboard system - without any of them knowing about the others.</p>\n<h2 id=\"our-approach-entities-components-and-plugins\">Our Approach: Entities, Components, and Plugins <div data-loc=\"content/keyboard-navigation-demo.md:31\" class=\"heading-src\">⋅</div></h2>\n<p>We're borrowing a pattern from game development called <strong>Entity-Component-System</strong> (ECS):</p>\n<ul>\n<li><strong>Entity</strong> = A unique identifier for a thing in the system, not a class or instance</li>\n<li><strong>Component</strong> = Data attached to an entity via a component type key</li>\n<li><strong>Plugin</strong> = Behavior that queries entities with specific component combinations and reacts to changes</li>\n</ul>\n<p><strong>The mapping to React:</strong></p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#bf616a;\">React</span><span>                    →  </span><span style=\"color:#bf616a;\">ECS\n</span><span>─────────────────────────────────────\n</span><span style=\"color:#bf616a;\">Component instance</span><span>       →  </span><span style=\"color:#8fa1b3;\">Entity </span><span>(</span><span style=\"color:#bf616a;\">just a UID</span><span>)\n</span><span style=\"color:#bf616a;\">Props</span><span>/</span><span style=\"color:#bf616a;\">state shape</span><span>        →  </span><span style=\"color:#8fa1b3;\">Component </span><span>(</span><span style=\"color:#bf616a;\">data attached to UID</span><span>)\n</span><span style=\"color:#bf616a;\">Context </span><span>+ </span><span style=\"color:#bf616a;\">useEffect</span><span>      →  </span><span style=\"color:#ebcb8b;\">Plugin </span><span>(</span><span style=\"color:#bf616a;\">reactive behavior</span><span>)\n</span><span style=\"color:#bf616a;\">useState</span><span>                 →  </span><span style=\"color:#8fa1b3;\">Atom </span><span>(</span><span style=\"color:#bf616a;\">Jotai reactive state</span><span>)\n</span></code></pre>\n<p><strong>The key insight</strong>: Components are just data. Plugins add behavior by querying for that data. Nothing is tightly coupled.</p>\n<p>Let's see this in practice.</p>\n<h2 id=\"try-it-out-first\">Try It Out First <div data-loc=\"content/keyboard-navigation-demo.md:54\" class=\"heading-src\">⋅</div></h2>\n<p>Before diving into theory, let's play with what we're building:</p>\n<link rel=\"stylesheet\" href=\"/js/keyboard-demo.entrypoint.css\">\n<div data-loc=\"content/keyboard-navigation-demo.md:59\" id=\"keyboard-demo\"></div>\n<script src=\"/js/keyboard-demo.entrypoint.js\" type=\"module\"></script>\n<p>Watch how the demo responds. Notice that only the focused card's shortcuts work - the others are \"dormant\" until focused.</p>\n<p>Now let's understand how we built this.</p>\n<h2 id=\"our-four-building-blocks\">Our Four Building Blocks <div data-loc=\"content/keyboard-navigation-demo.md:66\" class=\"heading-src\">⋅</div></h2>\n<p>Let's break down our keyboard system into four composable pieces.</p>\n<h3 id=\"block-1-making-things-focusable\">Block 1: Making Things Focusable <div data-loc=\"content/keyboard-navigation-demo.md:70\" class=\"heading-src\">⋅</div></h3>\n<p>First, we need to mark which entities can receive focus. We'll create a <code>CFocusable</code> component:</p>\n<div class=\"codeblock\" data-loc=\"content&#x2F;keyboard-navigation-demo.md:74\">\n  \n  <div class=\"codeblock-content\" data-id=\"cfocusable-component\">\n    <pre class=\"shiki rose-pine\" style=\"background-color:#191724;color:#e0def4\" tabindex=\"0\" data-loc=\"scripts/keyboard-demo/plugins/CFocusable.ts:8\"><code><span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> class</span><span style=\"color:#9CCFD8\"> CFocusable</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#E0DEF4;font-style:italic\"> World</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">Component</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#F6C177\">\"focusable\"</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">&#x3C;</span></span>\n<span class=\"line\"><span style=\"color:#9CCFD8\">  CFocusable</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  {</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">    handler</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> Handler</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">ExitDirection</span><span style=\"color:#908CAA\">>;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">    hasDirectFocusAtom</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> Atom</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">boolean</span><span style=\"color:#908CAA\">>;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">() </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">}</span></span></code></pre>\n  </div>\n  \n</div>\n<p><strong>What this gives us:</strong></p>\n<ul>\n<li><code>hasDirectFocusAtom</code>: A reactive boolean that's <code>true</code> when <strong>this specific entity</strong> has focus</li>\n<li><code>handler</code>: Called when focus enters from a direction (we'll use this later for spatial nav)</li>\n</ul>\n<p><strong>Let's use it:</strong></p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">buttonUID </span><span>= </span><span style=\"color:#8fa1b3;\">uid</span><span>(</span><span style=\"color:#d08770;\">null</span><span>, </span><span style=\"color:#d08770;\">null</span><span>, &quot;</span><span style=\"color:#a3be8c;\">my-button</span><span>&quot;);\n</span><span>\n</span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#8fa1b3;\">addEntity</span><span>(</span><span style=\"color:#bf616a;\">buttonUID</span><span>, </span><span style=\"color:#bf616a;\">ButtonEntity</span><span>, {\n</span><span>  focusable: </span><span style=\"color:#bf616a;\">CFocusable</span><span>.</span><span style=\"color:#8fa1b3;\">of</span><span>({\n</span><span>    hasDirectFocusAtom: </span><span style=\"color:#8fa1b3;\">atom</span><span>(</span><span style=\"color:#d08770;\">false</span><span>),\n</span><span>    </span><span style=\"color:#8fa1b3;\">handler</span><span>: () </span><span style=\"color:#b48ead;\">=&gt; </span><span style=\"color:#8fa1b3;\">handled</span><span>`</span><span style=\"color:#a3be8c;\">button focused</span><span>`,\n</span><span>  }),\n</span><span>});\n</span></code></pre>\n<p>Notice: Our component doesn't know <strong>HOW</strong> focus works, just that it <strong>CAN</strong> be focused. It's pure data.</p>\n<h3 id=\"block-2-tracking-which-entity-has-focus\">Block 2: Tracking Which Entity Has Focus <div data-loc=\"content/keyboard-navigation-demo.md:96\" class=\"heading-src\">⋅</div></h3>\n<p>We have focusable entities, but we need to track <strong>which one</strong> currently has focus. That's a singleton concern - only one entity can have focus at a time.</p>\n<p>We'll create a \"Unique\" (a singleton component):</p>\n<div class=\"codeblock\" data-loc=\"content&#x2F;keyboard-navigation-demo.md:102\">\n  \n  <div class=\"codeblock-content\" data-id=\"ucurrent-focus-unique\">\n    <pre class=\"shiki rose-pine\" style=\"background-color:#191724;color:#e0def4\" tabindex=\"0\" data-loc=\"scripts/keyboard-demo/plugins/CFocusable.ts:48\"><code><span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> class</span><span style=\"color:#9CCFD8\"> UCurrentFocus</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#E0DEF4;font-style:italic\"> World</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">Unique</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#F6C177\">\"currentFocus\"</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">&#x3C;</span></span>\n<span class=\"line\"><span style=\"color:#9CCFD8\">  UCurrentFocus</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  {</span><span style=\"color:#EBBCBA;font-style:italic\"> activeFocusAtom</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> PrimitiveAtom</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">UID</span><span style=\"color:#31748F\"> |</span><span style=\"color:#9CCFD8\"> null</span><span style=\"color:#908CAA\">></span><span style=\"color:#908CAA\"> }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">() </span><span style=\"color:#908CAA\">{}</span></span></code></pre>\n  </div>\n  \n</div>\n<p><strong>What this gives us:</strong></p>\n<ul>\n<li><code>activeFocusAtom</code>: Holds the UID of whichever entity currently has focus (or <code>null</code>)</li>\n</ul>\n<p><strong>How it connects:</strong></p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#65737e;\">// When we focus a card:\n</span><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">focusUnique </span><span>= </span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#8fa1b3;\">getUniqueOrThrow</span><span>(</span><span style=\"color:#bf616a;\">UCurrentFocus</span><span>);\n</span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#bf616a;\">store</span><span>.</span><span style=\"color:#96b5b4;\">set</span><span>(</span><span style=\"color:#bf616a;\">focusUnique</span><span>.</span><span style=\"color:#bf616a;\">activeFocusAtom</span><span>, </span><span style=\"color:#bf616a;\">cardUID</span><span>);\n</span><span>\n</span><span style=\"color:#65737e;\">// Anywhere else in our app:\n</span><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">focusedEntityUID </span><span>= </span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#bf616a;\">store</span><span>.</span><span style=\"color:#96b5b4;\">get</span><span>(</span><span style=\"color:#bf616a;\">focusUnique</span><span>.</span><span style=\"color:#bf616a;\">activeFocusAtom</span><span>);\n</span></code></pre>\n<p>Notice: <code>CFocusable</code> and <code>UCurrentFocus</code> don't import each other. They communicate through atoms. The <strong>CFocusable Plugin</strong> (which we'll see soon) is what wires them together.</p>\n<h3 id=\"block-3-declaring-actions\">Block 3: Declaring Actions <div data-loc=\"content/keyboard-navigation-demo.md:121\" class=\"heading-src\">⋅</div></h3>\n<p>Now we need entities to declare what keyboard actions they support:</p>\n<div class=\"codeblock\" data-loc=\"content&#x2F;keyboard-navigation-demo.md:125\">\n  \n  <div class=\"codeblock-content\" data-id=\"cactions-component\">\n    <pre class=\"shiki rose-pine\" style=\"background-color:#191724;color:#e0def4\" tabindex=\"0\" data-loc=\"scripts/keyboard-demo/plugins/CActions.ts:6\"><code><span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> type</span><span style=\"color:#9CCFD8\"> AnyAction</span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  label</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  defaultKeybinding</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> DefaultKeyCombo</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  description</span><span style=\"color:#31748F\">?:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  icon</span><span style=\"color:#31748F\">?:</span><span style=\"color:#9CCFD8\"> any</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  self</span><span style=\"color:#31748F\">?:</span><span style=\"color:#9CCFD8\"> boolean</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  hideFromLastPressed</span><span style=\"color:#31748F\">?:</span><span style=\"color:#9CCFD8\"> boolean</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">};</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">type</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#31748F\"> =</span><span style=\"color:#9CCFD8\"> Record</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">string</span><span style=\"color:#908CAA\">,</span><span style=\"color:#9CCFD8\"> AnyAction</span><span style=\"color:#908CAA\">>;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> type</span><span style=\"color:#9CCFD8\"> ActionEvent</span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#EBBCBA;font-style:italic\"> target</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> UID</span><span style=\"color:#908CAA\"> };</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> namespace</span><span style=\"color:#9CCFD8\"> CActions</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">  export</span><span style=\"color:#31748F\"> type</span><span style=\"color:#9CCFD8\"> Bindings</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#908CAA\">></span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">    [</span><span style=\"color:#9CCFD8\">P</span><span style=\"color:#31748F\"> in</span><span style=\"color:#31748F\"> keyof</span><span style=\"color:#9CCFD8\"> T</span><span style=\"color:#E0DEF4\">]</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> Handler</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">ActionEvent</span><span style=\"color:#908CAA\">></span><span style=\"color:#31748F\"> |</span><span style=\"color:#9CCFD8\"> Falsey</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  };</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">}</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> type</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#31748F\"> =</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#908CAA\">></span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  bindingSource</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> DevString</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  registryKey</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ActionRegistryKey</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#908CAA\">>;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">  bindingsAtom</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> Atom</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">CActions</span><span style=\"color:#31748F\">.</span><span style=\"color:#9CCFD8\">Bindings</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#908CAA\">>>;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">};</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> class</span><span style=\"color:#9CCFD8\"> ActionRegistryKey</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#31748F\"> =</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#908CAA\">></span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">  constructor</span><span style=\"color:#908CAA\">(</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    public</span><span style=\"color:#31748F\"> readonly</span><span style=\"color:#C4A7E7;font-style:italic\"> key</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    public</span><span style=\"color:#31748F\"> readonly</span><span style=\"color:#C4A7E7;font-style:italic\"> meta</span><span style=\"color:#31748F\">:</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#EBBCBA;font-style:italic\"> source</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> DevString</span><span style=\"color:#908CAA\">;</span><span style=\"color:#EBBCBA;font-style:italic\"> sectionName</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\"> },</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    public</span><span style=\"color:#31748F\"> readonly</span><span style=\"color:#C4A7E7;font-style:italic\"> bindables</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> T</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  )</span><span style=\"color:#908CAA\"> {}</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">}</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> class</span><span style=\"color:#9CCFD8\"> CActions</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#E0DEF4;font-style:italic\"> World</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">Component</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#F6C177\">\"actions\"</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">CActions</span><span style=\"color:#908CAA\">,</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#E0DEF4\">[]</span><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">() </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">  static</span><span style=\"color:#EBBCBA\"> bind</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#908CAA\">>(</span><span style=\"color:#C4A7E7;font-style:italic\">key</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#908CAA\">>)</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    return</span><span style=\"color:#E0DEF4;font-style:italic\"> CActions</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">of</span><span style=\"color:#E0DEF4\">([</span><span style=\"color:#E0DEF4;font-style:italic\">key</span><span style=\"color:#31748F\"> as</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#E0DEF4\">])</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  }</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">  static</span><span style=\"color:#EBBCBA\"> merge</span><span style=\"color:#908CAA\">(</span><span style=\"color:#31748F\">...</span><span style=\"color:#C4A7E7;font-style:italic\">bindings</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> Array</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">ActionBindings</span><span style=\"color:#31748F\"> |</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#E0DEF4\">[]</span><span style=\"color:#908CAA\">>)</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> out</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ActionBindings</span><span style=\"color:#E0DEF4\">[] </span><span style=\"color:#31748F\">=</span><span style=\"color:#E0DEF4\"> []</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    for</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">const</span><span style=\"color:#E0DEF4;font-style:italic\"> b</span><span style=\"color:#31748F\"> of</span><span style=\"color:#E0DEF4;font-style:italic\"> bindings</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">      if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">Array</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">isArray</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">b</span><span style=\"color:#E0DEF4\">)) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">        out</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">push</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#31748F\">...</span><span style=\"color:#E0DEF4;font-style:italic\">b</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      }</span><span style=\"color:#31748F\"> else</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">        out</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">push</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">b</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">    }</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    return</span><span style=\"color:#E0DEF4;font-style:italic\"> CActions</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">of</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">out</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  }</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">  static</span><span style=\"color:#EBBCBA\"> defineActions</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#31748F\"> extends</span><span style=\"color:#9CCFD8\"> AnyBindables</span><span style=\"color:#908CAA\">>(</span></span>\n<span class=\"line\"><span style=\"color:#C4A7E7;font-style:italic\">    key</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#C4A7E7;font-style:italic\">    meta</span><span style=\"color:#31748F\">:</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#EBBCBA;font-style:italic\"> source</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> DevString</span><span style=\"color:#908CAA\">;</span><span style=\"color:#EBBCBA;font-style:italic\"> sectionName</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\"> },</span></span>\n<span class=\"line\"><span style=\"color:#C4A7E7;font-style:italic\">    actions</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> T</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  )</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ActionRegistryKey</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">T</span><span style=\"color:#908CAA\">></span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    return</span><span style=\"color:#31748F\"> new</span><span style=\"color:#EBBCBA\"> ActionRegistryKey</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">key</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4;font-style:italic\"> meta</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4;font-style:italic\"> actions</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">}</span></span></code></pre>\n  </div>\n  \n</div>\n<p><strong>What this gives us:</strong></p>\n<ul>\n<li>A way to <strong>define</strong> available actions (<code>defineActions</code>)</li>\n<li>A way to <strong>bind</strong> handlers to those actions per entity</li>\n<li>Actions are just metadata: label, key binding, description</li>\n</ul>\n<p><strong>Let's define some actions for our cards:</strong></p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">CardActions </span><span>= </span><span style=\"color:#bf616a;\">CActions</span><span>.</span><span style=\"color:#8fa1b3;\">defineActions</span><span>(\n</span><span>  &quot;</span><span style=\"color:#a3be8c;\">card-actions</span><span>&quot;,\n</span><span>  { source: </span><span style=\"color:#8fa1b3;\">dev</span><span>`</span><span style=\"color:#a3be8c;\">Card actions</span><span>`, sectionName: &quot;</span><span style=\"color:#a3be8c;\">Card Actions</span><span>&quot; },\n</span><span>  {\n</span><span>    delete: {\n</span><span>      label: &quot;</span><span style=\"color:#a3be8c;\">Delete Card</span><span>&quot;,\n</span><span>      defaultKeybinding: &quot;</span><span style=\"color:#a3be8c;\">X</span><span>&quot; </span><span style=\"color:#b48ead;\">as const</span><span>,\n</span><span>      description: &quot;</span><span style=\"color:#a3be8c;\">Remove this card</span><span>&quot;,\n</span><span>    },\n</span><span>    edit: {\n</span><span>      label: &quot;</span><span style=\"color:#a3be8c;\">Edit Card</span><span>&quot;,\n</span><span>      defaultKeybinding: &quot;</span><span style=\"color:#a3be8c;\">E</span><span>&quot; </span><span style=\"color:#b48ead;\">as const</span><span>,\n</span><span>      description: &quot;</span><span style=\"color:#a3be8c;\">Edit card content</span><span>&quot;,\n</span><span>    },\n</span><span>  },\n</span><span>);\n</span></code></pre>\n<p>Now <strong>attach handlers</strong> to a specific card entity:</p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#8fa1b3;\">addEntity</span><span>(</span><span style=\"color:#bf616a;\">cardUID</span><span>, </span><span style=\"color:#bf616a;\">CardEntity</span><span>, {\n</span><span>  actions: </span><span style=\"color:#bf616a;\">CActions</span><span>.</span><span style=\"color:#8fa1b3;\">bind</span><span>({\n</span><span>    bindingSource: </span><span style=\"color:#8fa1b3;\">dev</span><span>`</span><span style=\"color:#a3be8c;\">Card 1 actions</span><span>`,\n</span><span>    registryKey: </span><span style=\"color:#bf616a;\">CardActions</span><span>,\n</span><span>    bindingsAtom: </span><span style=\"color:#8fa1b3;\">atom</span><span>({\n</span><span>      </span><span style=\"color:#8fa1b3;\">delete</span><span>: () </span><span style=\"color:#b48ead;\">=&gt; </span><span>{\n</span><span>        </span><span style=\"color:#8fa1b3;\">alert</span><span>(&quot;</span><span style=\"color:#a3be8c;\">Deleted!</span><span>&quot;);\n</span><span>        </span><span style=\"color:#b48ead;\">return </span><span style=\"color:#8fa1b3;\">handled</span><span>`</span><span style=\"color:#a3be8c;\">delete</span><span>`;\n</span><span>      },\n</span><span>      </span><span style=\"color:#8fa1b3;\">edit</span><span>: () </span><span style=\"color:#b48ead;\">=&gt; </span><span>{\n</span><span>        </span><span style=\"color:#8fa1b3;\">alert</span><span>(&quot;</span><span style=\"color:#a3be8c;\">Editing!</span><span>&quot;);\n</span><span>        </span><span style=\"color:#b48ead;\">return </span><span style=\"color:#8fa1b3;\">handled</span><span>`</span><span style=\"color:#a3be8c;\">edit</span><span>`;\n</span><span>      },\n</span><span>    }),\n</span><span>  }),\n</span><span>});\n</span></code></pre>\n<p>Notice: We <strong>defined</strong> the action schema once, then <strong>bound</strong> different handlers per entity. One card might delete, another might archive. Same action definition, different behavior.</p>\n<h3 id=\"block-4-wiring-it-all-together-actionsplugin\">Block 4: Wiring It All Together - ActionsPlugin <div data-loc=\"content/keyboard-navigation-demo.md:177\" class=\"heading-src\">⋅</div></h3>\n<p>Here's where the magic happens. We need something that:</p>\n<ol>\n<li>Listens for keyboard events</li>\n<li>Finds the currently focused entity</li>\n<li>Matches keys to actions</li>\n<li>Executes the handler</li>\n</ol>\n<p>That's what our <code>ActionsPlugin</code> does:</p>\n<div class=\"codeblock\" data-loc=\"content&#x2F;keyboard-navigation-demo.md:188\">\n  \n  <div class=\"codeblock-content\" data-id=\"actions-plugin-core\">\n    <pre class=\"shiki rose-pine\" style=\"background-color:#191724;color:#e0def4\" tabindex=\"0\" data-loc=\"scripts/keyboard-demo/plugins/ActionsPlugin.ts:20\"><code><span class=\"line\"><span style=\"color:#31748F\">export</span><span style=\"color:#31748F\"> const</span><span style=\"color:#E0DEF4;font-style:italic\"> ActionsPlugin</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> World</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">definePlugin</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">  name</span><span style=\"color:#908CAA\">:</span><span style=\"color:#EBBCBA\"> dev</span><span style=\"color:#F6C177\">`ActionsPlugin`</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">  setup</span><span style=\"color:#908CAA\">:</span><span style=\"color:#908CAA\"> (</span><span style=\"color:#C4A7E7;font-style:italic\">build</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#E0DEF4;font-style:italic\"> store</span><span style=\"color:#908CAA\"> }</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> build</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#908CAA;font-style:italic\">    //</span><span style=\"color:#6E6A86;font-style:italic\"> Track the currently focused entity</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> currentFocusAtom</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> atom</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#908CAA\">(</span><span style=\"color:#C4A7E7;font-style:italic\">get</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">      pipeNonNull</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">build</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">getUniqueAtom</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">UCurrentFocus</span><span style=\"color:#E0DEF4\">))</span><span style=\"color:#908CAA\">,</span><span style=\"color:#908CAA\"> (</span><span style=\"color:#C4A7E7;font-style:italic\">a</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span><span style=\"color:#EBBCBA\"> get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">a</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">activeFocusAtom</span><span style=\"color:#E0DEF4\">))</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">    )</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> rootUIDAtom</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> atom</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">UID</span><span style=\"color:#31748F\"> |</span><span style=\"color:#9CCFD8\"> null</span><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#EBBCBA\">null</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> currentDispatchSpotAtom</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> atom</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#908CAA\">(</span><span style=\"color:#C4A7E7;font-style:italic\">get</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span><span style=\"color:#EBBCBA\"> get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">currentFocusAtom</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">??</span><span style=\"color:#EBBCBA\"> get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">rootUIDAtom</span><span style=\"color:#E0DEF4\">))</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> handleOnce</span><span style=\"color:#31748F\"> =</span><span style=\"color:#31748F\"> new</span><span style=\"color:#EBBCBA\"> WeakSet</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">KeyboardEvent</span><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">()</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">    build</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">addUnique</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">UKeydownRootHandler</span><span style=\"color:#908CAA\">,</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">      handler</span><span style=\"color:#908CAA\">(</span><span style=\"color:#C4A7E7;font-style:italic\">reason</span><span style=\"color:#908CAA\">,</span><span style=\"color:#C4A7E7;font-style:italic\"> keyboardEvent</span><span style=\"color:#908CAA\">)</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">handleOnce</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">has</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">keyboardEvent</span><span style=\"color:#E0DEF4\">)) </span><span style=\"color:#31748F\">return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">        handleOnce</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">add</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">keyboardEvent</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">keyboardEvent</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">defaultPrevented</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> world</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> store</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">build</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">worldAtom</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">world</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> dispatchFromUID</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> store</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">currentDispatchSpotAtom</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">dispatchFromUID</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA;font-style:italic\">        //</span><span style=\"color:#6E6A86;font-style:italic\"> Walk up the parent chain looking for keydown handlers</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> result</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> CParent</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">dispatch</span><span style=\"color:#E0DEF4\">(</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">          dev</span><span style=\"color:#F6C177\">`keydown from root`</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">because</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">reason</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          world</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          dispatchFromUID</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          CKeydownHandler</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          reason</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          keyboardEvent</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">        )</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA;font-style:italic\">        //</span><span style=\"color:#6E6A86;font-style:italic\"> Prevent default browser behavior when we handle the key</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">result</span><span style=\"color:#31748F\"> !==</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">          keyboardEvent</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">preventDefault</span><span style=\"color:#E0DEF4\">()</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">        }</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        return</span><span style=\"color:#E0DEF4;font-style:italic\"> result</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      },</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">      rootUIDAtom</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">    }</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span></code></pre>\n  </div>\n  \n</div>\n<p><strong>Here's what happens when we press a key:</strong></p>\n<pre style=\"background-color:#2b303b;color:#c0c5ce;\"><code><span>User presses &quot;X&quot;\n</span><span>  ↓\n</span><span>ActionsPlugin.UKeydownRootHandler receives event\n</span><span>  ↓\n</span><span>Query: Which entity has focus? (from UCurrentFocus)\n</span><span>  ↓\n</span><span>Walk up parent chain: Does this entity have CKeydownHandler?\n</span><span>  ↓\n</span><span>Match key &quot;X&quot; to action &quot;delete&quot;\n</span><span>  ↓\n</span><span>Call the handler we bound earlier\n</span><span>  ↓\n</span><span>preventDefault() so browser doesn&#39;t scroll\n</span></code></pre>\n<p>The beautiful part? <strong>None of these components import each other.</strong> The plugin queries the world: \"Give me the focused entity. Does it have CActions? Great, wire up keyboard handling for it.\"</p>\n<div class=\"codeblock\" data-loc=\"content&#x2F;keyboard-navigation-demo.md:210\">\n  \n  <div class=\"codeblock-content\" data-id=\"actions-plugin-binding\">\n    <pre class=\"shiki rose-pine\" style=\"background-color:#191724;color:#e0def4\" tabindex=\"0\" data-loc=\"scripts/keyboard-demo/plugins/ActionsPlugin.ts:63\"><code><span class=\"line\"><span style=\"color:#908CAA;font-style:italic\">//</span><span style=\"color:#6E6A86;font-style:italic\"> Provide keydown handler for entities with CActions</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">build</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">onEntityCreated</span><span style=\"color:#E0DEF4\">(</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">    requires</span><span style=\"color:#908CAA\">:</span><span style=\"color:#E0DEF4\"> [</span><span style=\"color:#E0DEF4;font-style:italic\">CActions</span><span style=\"color:#E0DEF4\">]</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">    provides</span><span style=\"color:#908CAA\">:</span><span style=\"color:#E0DEF4\"> [</span><span style=\"color:#E0DEF4;font-style:italic\">CKeydownHandler</span><span style=\"color:#E0DEF4\">]</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  },</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  (</span><span style=\"color:#C4A7E7;font-style:italic\">uid</span><span style=\"color:#908CAA\">,</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#C4A7E7;font-style:italic\"> actions</span><span style=\"color:#908CAA\"> })</span><span style=\"color:#31748F\"> =></span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> combinedCombosAtom</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> atom</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#908CAA\">(</span><span style=\"color:#C4A7E7;font-style:italic\">get</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">      type</span><span style=\"color:#9CCFD8\"> ComboData</span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA;font-style:italic\">        actionKey</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> string</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">        handler</span><span style=\"color:#31748F\">:</span><span style=\"color:#908CAA\"> (</span><span style=\"color:#C4A7E7;font-style:italic\">reason</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> DevString</span><span style=\"color:#908CAA\">,</span><span style=\"color:#C4A7E7;font-style:italic\"> event</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ActionEvent</span><span style=\"color:#908CAA\">)</span><span style=\"color:#31748F\"> =></span><span style=\"color:#9CCFD8\"> Outcome</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      }</span><span style=\"color:#31748F\"> &#x26;</span><span style=\"color:#9CCFD8\"> AnyAction</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">      const</span><span style=\"color:#E0DEF4;font-style:italic\"> combosMap</span><span style=\"color:#31748F\"> =</span><span style=\"color:#31748F\"> new</span><span style=\"color:#EBBCBA\"> Map</span><span style=\"color:#908CAA\">&#x3C;</span><span style=\"color:#9CCFD8\">string</span><span style=\"color:#908CAA\">,</span><span style=\"color:#9CCFD8\"> ComboData</span><span style=\"color:#E0DEF4\">[]</span><span style=\"color:#908CAA\">></span><span style=\"color:#E0DEF4\">()</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">      for</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">const</span><span style=\"color:#E0DEF4;font-style:italic\"> actionSet</span><span style=\"color:#31748F\"> of</span><span style=\"color:#E0DEF4;font-style:italic\"> actions</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> resolvedBindings</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">actionSet</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">bindingsAtom</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        for</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">const</span><span style=\"color:#908CAA\"> [</span><span style=\"color:#E0DEF4;font-style:italic\">actionKey</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4;font-style:italic\"> maybeHandler</span><span style=\"color:#908CAA\">]</span><span style=\"color:#31748F\"> of</span><span style=\"color:#E0DEF4;font-style:italic\"> Object</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">entries</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">resolvedBindings</span><span style=\"color:#E0DEF4\">)) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">maybeHandler</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">continue</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> bindable</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> actionSet</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">registryKey</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">bindables</span><span style=\"color:#E0DEF4\">[</span><span style=\"color:#E0DEF4;font-style:italic\">actionKey</span><span style=\"color:#E0DEF4\">]</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">bindable</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">continue</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> defaultKey</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> bindable</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">defaultKeybinding</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> combo</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> normalizedKeyCombo</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">defaultKey</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4;font-style:italic\"> ENV_KEYBOARD_KIND</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">normalized</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> comboData</span><span style=\"color:#31748F\">:</span><span style=\"color:#9CCFD8\"> ComboData</span><span style=\"color:#31748F\"> =</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">            actionKey</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">            handler</span><span style=\"color:#908CAA\">:</span><span style=\"color:#E0DEF4;font-style:italic\"> maybeHandler</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">            ...</span><span style=\"color:#E0DEF4;font-style:italic\">bindable</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">          };</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> list</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> combosMap</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">combo</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">list</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">            combosMap</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">set</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">combo</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4\"> [</span><span style=\"color:#E0DEF4;font-style:italic\">comboData</span><span style=\"color:#E0DEF4\">])</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">          }</span><span style=\"color:#31748F\"> else</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4;font-style:italic\">            list</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">push</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">comboData</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">          }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">        }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      }</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">      return</span><span style=\"color:#E0DEF4;font-style:italic\"> combosMap</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">    }</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">    const</span><span style=\"color:#E0DEF4;font-style:italic\"> keydownHandler</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> CKeydownHandler</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">of</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#EBBCBA\">      handler</span><span style=\"color:#908CAA\">(</span><span style=\"color:#C4A7E7;font-style:italic\">reason</span><span style=\"color:#908CAA\">,</span><span style=\"color:#C4A7E7;font-style:italic\"> event</span><span style=\"color:#908CAA\">)</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#908CAA;font-style:italic\">        //</span><span style=\"color:#6E6A86;font-style:italic\"> Omit shift for letter keys so \"Shift+X\" matches \"X\"</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> combos</span><span style=\"color:#31748F\"> =</span><span style=\"color:#EBBCBA\"> addModifiersToKeyCombo</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">ENV_KEYBOARD_KIND</span><span style=\"color:#908CAA\">,</span><span style=\"color:#E0DEF4;font-style:italic\"> event</span><span style=\"color:#908CAA\">,</span><span style=\"color:#EBBCBA\"> true</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">event</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">defaultPrevented</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        const</span><span style=\"color:#E0DEF4;font-style:italic\"> combosMap</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> store</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">combinedCombosAtom</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">        for</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">const</span><span style=\"color:#E0DEF4;font-style:italic\"> combo</span><span style=\"color:#31748F\"> of</span><span style=\"color:#E0DEF4;font-style:italic\"> combos</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          const</span><span style=\"color:#E0DEF4;font-style:italic\"> comboDatas</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> combosMap</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">get</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">combo</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">normalized</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">!</span><span style=\"color:#E0DEF4;font-style:italic\">comboDatas</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#31748F\">continue</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">          for</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#31748F\">const</span><span style=\"color:#E0DEF4;font-style:italic\"> comboData</span><span style=\"color:#31748F\"> of</span><span style=\"color:#E0DEF4;font-style:italic\"> comboDatas</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">            const</span><span style=\"color:#E0DEF4;font-style:italic\"> outcome</span><span style=\"color:#31748F\"> =</span><span style=\"color:#E0DEF4;font-style:italic\"> comboData</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">handler</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#EBBCBA\">dev</span><span style=\"color:#F6C177\">`Key combo pressed: </span><span style=\"color:#908CAA\">${</span><span style=\"color:#E0DEF4;font-style:italic\">combo</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">normalized</span><span style=\"color:#908CAA\">}</span><span style=\"color:#F6C177\">`</span><span style=\"color:#31748F\">.</span><span style=\"color:#EBBCBA\">because</span><span style=\"color:#E0DEF4\">(</span><span style=\"color:#E0DEF4;font-style:italic\">reason</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">,</span><span style=\"color:#908CAA\"> {</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">              target</span><span style=\"color:#908CAA\">:</span><span style=\"color:#E0DEF4;font-style:italic\"> uid</span><span style=\"color:#908CAA\">,</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">            }</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">            if</span><span style=\"color:#E0DEF4\"> (</span><span style=\"color:#E0DEF4;font-style:italic\">outcome</span><span style=\"color:#31748F\"> !==</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#E0DEF4\">) </span><span style=\"color:#908CAA\">{</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">              return</span><span style=\"color:#E0DEF4;font-style:italic\"> outcome</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">            }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">          }</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">        }</span></span>\n<span class=\"line\"><span style=\"color:#31748F\">        return</span><span style=\"color:#E0DEF4;font-style:italic\"> Outcome</span><span style=\"color:#31748F\">.</span><span style=\"color:#E0DEF4;font-style:italic\">Passthrough</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">      },</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">    }</span><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span>\n<span class=\"line\"></span>\n<span class=\"line\"><span style=\"color:#31748F\">    return</span><span style=\"color:#908CAA\"> {</span><span style=\"color:#E0DEF4;font-style:italic\"> keydownHandler</span><span style=\"color:#908CAA\"> };</span></span>\n<span class=\"line\"><span style=\"color:#908CAA\">  },</span></span>\n<span class=\"line\"><span style=\"color:#E0DEF4\">)</span><span style=\"color:#908CAA\">;</span></span></code></pre>\n  </div>\n  \n</div>\n<p>This is the actual per-entity handler creation. When we add an entity with <code>CActions</code>, the plugin automatically:</p>\n<ul>\n<li>Reads all action definitions</li>\n<li>Normalizes key combos (so \"X\" and \"Shift-X\" both match)</li>\n<li>Creates a <code>CKeydownHandler</code> that matches keys to handlers</li>\n<li>Plugs it into the event system</li>\n</ul>\n<p>We don't call any of this ourselves. It Just Works™.</p>\n<h2 id=\"what-we-learned\">What We Learned <div data-loc=\"content/keyboard-navigation-demo.md:221\" class=\"heading-src\">⋅</div></h2>\n<p>Let's step back and appreciate what we built:</p>\n<h3 id=\"white-check-mark-we-can-test-everything-in-isolation\">✅ We Can Test Everything In Isolation <div data-loc=\"content/keyboard-navigation-demo.md:225\" class=\"heading-src\">⋅</div></h3>\n<p>Want to test if \"X\" triggers delete? No React needed:</p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">world </span><span>= </span><span style=\"color:#8fa1b3;\">createTestWorld</span><span>();\n</span><span style=\"color:#b48ead;\">const </span><span style=\"color:#bf616a;\">cardUID </span><span>= </span><span style=\"color:#8fa1b3;\">addCardEntity</span><span>(</span><span style=\"color:#bf616a;\">world</span><span>, {\n</span><span>  onDelete: </span><span style=\"color:#bf616a;\">mockFn</span><span>,\n</span><span>});\n</span><span>\n</span><span style=\"color:#65737e;\">// Simulate focus\n</span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#bf616a;\">store</span><span>.</span><span style=\"color:#96b5b4;\">set</span><span>(</span><span style=\"color:#bf616a;\">focusAtom</span><span>, </span><span style=\"color:#bf616a;\">cardUID</span><span>);\n</span><span>\n</span><span style=\"color:#65737e;\">// Simulate keypress\n</span><span style=\"color:#bf616a;\">rootHandler</span><span>.</span><span style=\"color:#8fa1b3;\">handler</span><span>(</span><span style=\"color:#8fa1b3;\">dev</span><span>`</span><span style=\"color:#a3be8c;\">test</span><span>`, { key: &quot;</span><span style=\"color:#a3be8c;\">x</span><span>&quot; });\n</span><span>\n</span><span style=\"color:#8fa1b3;\">expect</span><span>(</span><span style=\"color:#bf616a;\">mockFn</span><span>).</span><span style=\"color:#8fa1b3;\">toHaveBeenCalled</span><span>();\n</span></code></pre>\n<h3 id=\"white-check-mark-components-are-composable\">✅ Components Are Composable <div data-loc=\"content/keyboard-navigation-demo.md:244\" class=\"heading-src\">⋅</div></h3>\n<p>A simple button might only have <code>CFocusable</code>. A rich text editor adds <code>CActions</code> with 50 shortcuts. A card adds both plus <code>CSelectable</code>. Mix and match:</p>\n<pre data-lang=\"typescript\" style=\"background-color:#2b303b;color:#c0c5ce;\" class=\"language-typescript \"><code class=\"language-typescript\" data-lang=\"typescript\"><span style=\"color:#65737e;\">// Simple button\n</span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#8fa1b3;\">addEntity</span><span>(</span><span style=\"color:#bf616a;\">uid</span><span>, </span><span style=\"color:#bf616a;\">SimpleButton</span><span>, {\n</span><span>  focusable: </span><span style=\"color:#bf616a;\">CFocusable</span><span>.</span><span style=\"color:#8fa1b3;\">of</span><span>({...}),\n</span><span>});\n</span><span>\n</span><span style=\"color:#65737e;\">// Rich editor\n</span><span style=\"color:#bf616a;\">world</span><span>.</span><span style=\"color:#8fa1b3;\">addEntity</span><span>(</span><span style=\"color:#bf616a;\">uid</span><span>, </span><span style=\"color:#bf616a;\">RichEditor</span><span>, {\n</span><span>  focusable: </span><span style=\"color:#bf616a;\">CFocusable</span><span>.</span><span style=\"color:#8fa1b3;\">of</span><span>({...}),\n</span><span>  actions: </span><span style=\"color:#bf616a;\">CActions</span><span>.</span><span style=\"color:#8fa1b3;\">merge</span><span>(\n</span><span>    </span><span style=\"color:#bf616a;\">TextFormattingActions</span><span>,    </span><span style=\"color:#65737e;\">// Bold, italic, etc.\n</span><span>    </span><span style=\"color:#bf616a;\">BlockActions</span><span>,             </span><span style=\"color:#65737e;\">// Lists, headings\n</span><span>    </span><span style=\"color:#bf616a;\">ClipboardActions</span><span>,         </span><span style=\"color:#65737e;\">// Cut, copy, paste\n</span><span>  ),\n</span><span>});\n</span></code></pre>\n<h3 id=\"white-check-mark-everything-is-observable\">✅ Everything Is Observable <div data-loc=\"content/keyboard-navigation-demo.md:265\" class=\"heading-src\">⋅</div></h3>\n<p>All state lives in Jotai atoms. DevTools can show us:</p>\n<ul>\n<li>Which entity has focus right now</li>\n<li>What actions are available</li>\n<li>When each action was last pressed</li>\n</ul>\n<h3 id=\"white-check-mark-nothing-is-tightly-coupled\">✅ Nothing Is Tightly Coupled <div data-loc=\"content/keyboard-navigation-demo.md:273\" class=\"heading-src\">⋅</div></h3>\n<p>Look at what we <strong>didn't</strong> do:</p>\n<ul>\n<li>❌ Import KeyboardManager in every component</li>\n<li>❌ Call registerShortcut() imperatively</li>\n<li>❌ Have components know about each other</li>\n<li>❌ Write glue code to connect pieces</li>\n</ul>\n<p>Instead:</p>\n<ul>\n<li>✅ Components declare data (\"I can be focused\", \"I have actions\")</li>\n<li>✅ Plugins react to component presence (\"Oh, you have both? Let me wire you up\")</li>\n<li>✅ Everything communicates through atoms</li>\n<li>✅ Adding a new entity requires <strong>zero</strong> changes to existing code</li>\n</ul>\n<h2 id=\"when-should-we-use-this-approach\">When Should We Use This Approach? <div data-loc=\"content/keyboard-navigation-demo.md:289\" class=\"heading-src\">⋅</div></h2>\n<p>Let's be honest about trade-offs.</p>\n<p><strong>This pattern shines when:</strong></p>\n<ul>\n<li>✅ We're already using ECS architecture in our app (like we do in Phosphor)</li>\n<li>✅ We have complex nesting and need context-sensitive shortcuts</li>\n<li>✅ We want every piece testable in isolation</li>\n<li>✅ Our app has 10+ different shortcut contexts</li>\n<li>✅ We value composition over simplicity</li>\n</ul>\n<p><strong>Consider simpler alternatives when:</strong></p>\n<ul>\n<li>❌ We're building a small app with &lt;20 shortcuts</li>\n<li>❌ We want minimal bundle size (this adds ~30KB with Jotai + ECS)</li>\n<li>❌ Our team isn't familiar with reactive state patterns</li>\n<li>❌ We just need basic \"hotkey → function\" mapping</li>\n</ul>\n<h3 id=\"simpler-alternatives-we-considered\">Simpler Alternatives We Considered <div data-loc=\"content/keyboard-navigation-demo.md:308\" class=\"heading-src\">⋅</div></h3>\n<table><thead><tr><th>Approach</th><th>Bundle Size</th><th>Learning Curve</th><th>Test Isolation</th><th>Context-Sensitive</th></tr></thead><tbody>\n<tr><td><strong>ECS (Ours)</strong></td><td>~30KB</td><td>High</td><td>Excellent</td><td>Excellent</td></tr>\n<tr><td><a href=\"https://github.com/jamiebuilds/tinykeys\">tinykeys</a></td><td>2KB</td><td>Low</td><td>Good</td><td>Manual</td></tr>\n<tr><td>React Context</td><td>0KB</td><td>Medium</td><td>Medium</td><td>Good</td></tr>\n<tr><td><a href=\"https://github.com/ccampbell/mousetrap\">Mousetrap</a></td><td>8KB</td><td>Low</td><td>Poor</td><td>Manual</td></tr>\n</tbody></table>\n<p><strong>For our use case</strong> (complex editor with nested contexts), the composition benefits outweigh the complexity cost. For most apps, a 2KB library like tinykeys is probably the right call.</p>\n<h2 id=\"tracing-a-keypress-together\">Tracing a Keypress Together <div data-loc=\"content/keyboard-navigation-demo.md:319\" class=\"heading-src\">⋅</div></h2>\n<p>Let's walk through exactly what happens when we press \"X\" to delete a card. This demystifies the \"magic\":</p>\n<pre style=\"background-color:#2b303b;color:#c0c5ce;\"><code><span>📍 Step 1: DOM Event (keyboard-demo.entrypoint.tsx:29)\n</span><span>   document.addEventListener(&#39;keydown&#39;, ...)\n</span><span>   Event fires with event.key = &quot;x&quot;\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 2: Root Handler (ActionsPlugin.ts:33-42)\n</span><span>   UKeydownRootHandler.handler() receives event\n</span><span>   Check currentDispatchSpotAtom: Is anything focused?\n</span><span>   Result: Card 2 has focus\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 3: Parent Walk (ActionsPlugin.ts:44-55)\n</span><span>   CParent.dispatch() walks up the entity tree\n</span><span>   Current: Card 2 → Does it have CKeydownHandler? YES ✓\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 4: Key Normalization (ActionsPlugin.ts:105-107)\n</span><span>   addModifiersToKeyCombo(&quot;x&quot;, event, omitShift=true)\n</span><span>   &quot;x&quot; → &quot;X&quot; (uppercase)\n</span><span>   No modifiers, final combo: &quot;X&quot;\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 5: Action Lookup (ActionsPlugin.ts:110-115)\n</span><span>   combosMap.get(&quot;X&quot;) → [{action: &quot;delete&quot;, handler: fn}]\n</span><span>   Call handler(dev`Key combo`, {target: card2UID})\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 6: Our Handler (createKeyboardDemo.ts:83)\n</span><span>   onDelete() runs\n</span><span>   alert(&quot;Deleted Card 2!&quot;)\n</span><span>   Returns: handled`delete`\n</span><span>\n</span><span>   ↓\n</span><span>\n</span><span>📍 Step 7: Prevent Default (ActionsPlugin.ts:50-52)\n</span><span>   outcome !== Passthrough, so:\n</span><span>   event.preventDefault() ← stops browser scroll\n</span><span>   Return &quot;handled&quot; to stop propagation\n</span></code></pre>\n<p><strong>Key insight</strong>: Notice how information flows through <strong>atoms</strong> and <strong>component queries</strong>, never through direct imports or method calls. That's the decoupling in action.</p>\n<h2 id=\"what-s-next\">What's Next? <div data-loc=\"content/keyboard-navigation-demo.md:371\" class=\"heading-src\">⋅</div></h2>\n<p>Now that we understand composable keyboard navigation, we can:</p>\n<ul>\n<li>Add spatial navigation (arrow keys navigate a 2D grid)</li>\n<li>Build focus trapping for modals</li>\n<li>Create a command palette with searchable actions</li>\n<li>Support user-customizable keybindings</li>\n</ul>\n<p>The pattern scales because we're composing data, not coupling objects.</p>\n<h2 id=\"reflection\">Reflection <div data-loc=\"content/keyboard-navigation-demo.md:382\" class=\"heading-src\">⋅</div></h2>\n<p>We started with a problem: keyboard shortcuts without spaghetti code.</p>\n<p>We solved it by separating concerns:</p>\n<ul>\n<li><code>CFocusable</code> says \"I can receive focus\" (data)</li>\n<li><code>CActions</code> says \"I have these shortcuts\" (data)</li>\n<li><code>ActionsPlugin</code> says \"When those exist together, wire them up\" (behavior)</li>\n</ul>\n<p>No component knows about the others. Add a new shortcut? Update one entity's <code>CActions</code>. Add a new focusable element? Add <code>CFocusable</code>. The plugin handles the rest.</p>\n<p>That's the power of Entity-Component-System for UI.</p>\n",
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      "content": "<h1 id=\"tera-reference\">Tera Reference <div data-loc=\"content/tera.md:10\" class=\"heading-src\">⋅</div></h1>\n\n<div data-loc=\"content&#x2F;tera.md:12\" class=\"!col-start-1 col-span-3 !max-w-[initial] -mx-6 md:mx-0\">\n  <div class=\"bg-bg-elevated border-y md:border md:rounded-lg shadow-inner overflow-hidden border-border-subtle\">\n    <div class=\"grid lg:grid-cols-2 divide-y lg:divide-y-0 lg:divide-x divide-border\">\n<div\n  data-loc=\"content&#x2F;tera.md:13\"\n  class=\"flex flex-col p-6\"\n>\n  \n  <h3\n    class=\"text-sm font-semibold text-text-secondary uppercase tracking-wider mb-4\"\n  >\n    Tera Documentation\n  </h3>\n  \n  <div\n    class=\"flex-1 flex flex-col justify-stretch \"\n  >\n    \n<pre class=\"space-y-1.5 text-sm whitespace-normal\">\n\t<h2 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Tera Documentation</h2>\n\t\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#introduction\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Introduction</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#tera-basics\" target=\"_blank\"\n\t\t\t\t\t>Tera Basics</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#raw\" target=\"_blank\"\n\t\t\t\t\t>Raw</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#whitespace-control\" target=\"_blank\"\n\t\t\t\t\t>Whitespace control</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#comments\" target=\"_blank\"\n\t\t\t\t\t>Comments</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#data-structures\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Data structures</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#literals\" target=\"_blank\"\n\t\t\t\t\t>Literals</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#variables\" target=\"_blank\"\n\t\t\t\t\t>Variables</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#expressions\" target=\"_blank\"\n\t\t\t\t\t>Expressions</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#manipulating-data\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Manipulating data</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#assignments\" target=\"_blank\"\n\t\t\t\t\t>Assignments</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#filters\" target=\"_blank\"\n\t\t\t\t\t>Filters</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#tests\" target=\"_blank\"\n\t\t\t\t\t>Tests</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#functions\" target=\"_blank\"\n\t\t\t\t\t>Functions</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#control-structures\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Control structures</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#if\" target=\"_blank\"\n\t\t\t\t\t>If</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#for\" target=\"_blank\"\n\t\t\t\t\t>For</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#include\" target=\"_blank\"\n\t\t\t\t\t>Include</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#macros\" target=\"_blank\"\n\t\t\t\t\t>Macros</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#inheritance\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Inheritance</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#base-template\" target=\"_blank\"\n\t\t\t\t\t>Base template</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#child-template\" target=\"_blank\"\n\t\t\t\t\t>Child template</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n\t\t\n\t\t\n\t\t\n\t<div class=\"mb-4\">\n\t\t<a href=\"https://keats.github.io/tera/docs/#built-ins\" target=\"_blank\"\n\t\t\t><h3 class=\"text-sm font-medium uppercase tracking-wider text-text-tertiary mb-2.5\">Built-ins</h3></a\n\t\t>\n\t\t<ul class=\"space-y-1.5 text-sm pl-6\">\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#built-in-filters\" target=\"_blank\"\n\t\t\t\t\t>Built-in filters</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#built-in-tests\" target=\"_blank\"\n\t\t\t\t\t>Built-in tests</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t\t<li>\n\t\t\t\t<a href=\"https://keats.github.io/tera/docs/#built-in-functions\" target=\"_blank\"\n\t\t\t\t\t>Built-in functions</a\n\t\t\t\t>\n\t\t\t</li>\n\t\t\t\n\t\t</ul>\n\t</div>\n\t\n</pre>\n  </div>\n</div>\n\n\n<div\n  data-loc=\"content&#x2F;tera.md:16\"\n  class=\"flex flex-col p-6\"\n>\n  \n  <h3\n    class=\"text-sm font-semibold text-text-secondary uppercase tracking-wider mb-4\"\n  >\n    {{ tera_examples_as_shortcode() }}\n  </h3>\n  \n  <div\n    class=\"flex-1 flex flex-col justify-stretch \"\n  >\n               \n<article class=\"tera-reference border-2 border-border-subtle rounded-lg p-6 space-y-8\">\n  <h1 class=\"text-3xl font-bold\">Alice is 30 years old.</h1>\n\n  \n  <section class=\"string-examples space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">String Filters</h2>\n    <p><code>lower:</code> hello</p>\n    <p><code>capitalize:</code> Hello world</p>\n    <p><code>title:</code> Hello World</p>\n    <p><code>upper:</code> HELLO WORLD</p>\n    <p><code>replace:</code> Hello, Bob</p>\n    <p><code>linebreaksbr:</code> Line one\\nLine two</p>\n    <p><code>trim:</code> \"spaces\"</p>\n    <p><code>truncate:</code> hello wo…</p>\n    <p><code>split + join:</code> path &gt; to &gt; file.txt</p>\n    <p><code>slugify:</code> hello-world</p>\n  </section>\n\n  \n  <section class=\"number-examples space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">Number Filters</h2>\n    <p><code>round:</code> 43</p>\n    <p><code>round(floor):</code> 42</p>\n    <p><code>round(ceil):</code> 43</p>\n    <p>\n      <code>Math:</code> 15 (addition), 7 (subtraction), 20 (multiplication), 5 (division)\n    </p>\n  </section>\n\n  \n  <section class=\"list-examples space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">List Operations</h2>\n\n    \n    <p><code>join:</code> red, green, blue</p>\n    <p><code>slice:</code> one, two</p>\n    <p><code>concat:</code> 1, 2, 3, 4</p>\n\n    \n    <p><code>sort:</code> 1, 2, 3</p>\n    <p><code>reverse:</code> three, two, one</p>\n    <p><code>first:</code> one</p>\n    <p><code>last:</code> three</p>\n    <p><code>nth(1):</code> two</p>\n    <p><code>length:</code> 3</p>\n    <p><code>unique:</code> 1, 2, 3</p>\n  </section>\n\n  \n  <section class=\"control-flow space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">Control Flow</h2>\n\n    \n    <div>\n      \n      <p class=\"text-green-600\">✓ Adult (age >= 18)</p>\n      \n    </div>\n\n    \n    <div>\n      <p><strong>Loop example:</strong></p>\n      <ul class=\"list-disc list-inside\">\n        \n        <li>\n          Index: 1, Item: one (first) \n        </li>\n        \n        <li>\n          Index: 2, Item: two  \n        </li>\n        \n        <li>\n          Index: 3, Item: three  (last)\n        </li>\n        \n      </ul>\n    </div>\n  </section>\n\n  \n  <section class=\"tests space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">Conditional Tests</h2>\n     \n\n    <div class=\"space-y-2\">\n       \n      <p>✓ <code>value is defined</code> - variable exists</p>\n       \n      <p>✓ <code>fake_var is undefined</code> - variable doesn't exist</p>\n        \n      <p>✓ <code>age >= 18</code> - comparison operators work</p>\n       \n      <p>✓ <code>name == \"Alice\"</code> - equality test</p>\n        \n      <p>✓ <code>age >= 18 and name == \"Alice\"</code> - logical AND</p>\n       \n      <p>✓ <code>not (age < 18 or age > 65)</code> - logical OR with NOT</p>\n      \n    </div>\n  </section>\n\n  \n  <section class=\"advanced-patterns space-y-4\">\n    <h2 class=\"text-2xl font-semibold\">Advanced Patterns</h2>\n\n    \n    <div>\n      <p><strong>Styled number list (conditional classes):</strong></p>\n      <div class=\"flex gap-2\">\n        \n        <span class=\"px-3 py-1 rounded bg-gray-100\"> 1 </span>\n        \n        <span class=\"px-3 py-1 rounded bg-gray-100\"> 2 </span>\n        \n        <span class=\"px-3 py-1 rounded bg-blue-100\"> 3 </span>\n        \n        <span class=\"px-3 py-1 rounded bg-blue-100\"> 4 </span>\n        \n        <span class=\"px-3 py-1 rounded bg-blue-100\"> 5 </span>\n        \n      </div>\n    </div>\n\n     \n    <p><strong>Page description:</strong> No description available</p>\n\n     \n    <p><strong>Chained filters:</strong> HELLO, TERA!</p>\n  </section>\n\n  \n  <section class=\"context-examples space-y-2\">\n    <h2 class=\"text-2xl font-semibold\">Page Context Examples</h2>\n    <p class=\"text-sm text-text-secondary\">These examples work with data passed from Zola</p>\n\n    <div class=\"space-y-2\">\n      <p><code>page.title:</code> Tera Reference</p>\n      <p><code>page.date:</code> 2025-10-20</p>\n      <p><code>page.word_count:</code> 37</p>\n      <p><code>config.title:</code> Phosphor</p>\n    </div>\n  </section>\n</article>\n  </div>\n</div></div>\n  </div>\n</div>\n",
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